This page is designated for the SuperWikia Superpedia. Its purpose is to establish a definitive compilation of Superwikia User Knowledge, Logic & other material. This page is in buildup mode.


This section is focused on the session tourney, its active components and process and proxeum etiqutte, generally anticipated during the tourney session. Below is an outlay of the parties and their filing procedures.

SuperWikia Respondant Party- The party that responds to an article or other exhibit with the intent of improving and or disproving facts.

SuperWikia Appellant Party- The party which 'appeals' the first respondant and their opposition to generate the tourney.

SuperWikia Advanced Terminology Index

SuperWikia has a knowledge base known as the SuperWikia 'Advanced Terminology Index'; a collection of terms and date inventory codes which allow for a more optimized tourney experince. It is used in conjunction with the Superpedia as an aid and source of encylopedia-related reference material, recognized by SuperWikia for tourney processing. For a general overview of the index, GoTo this link.

Superwikia Logic

The tourney session and its dynamics are based upon 5 basis principles of logic; of which represent the five different interactive levels of the SuperWikia wikis. Logic is generally a proprietary language, but other forms of scripts (HTML, Java, etc.) may be used. The five principles comprise the mark-up and user interactive archiving of each submitted work, impression or exhibit. They are:

SuperWikia Enhanced Logic

As a sub-level indicator, 'Enhanced Logic' is used to further build a case or defense of either the respondant or the appellant party by means of compiling more detailed record of events. Below is an brief listing of Enhanced Logic terms:

  • Schedules- Required calendars of 52, 12, or 7 cyclic yearly activities of any given Assembly.
  • Tutorials- A self-support training module, usually credit is given to Assembly members for submitting unto the Superwikia forum.
  • Additional Authors- A co-author, apprentice, intern or understudy of an Assembly delegate. (non bureaucrat)
  • Endorsements (Rear Text)- One of seven types of archivial recordings (SuperWikia: Categories) used by an author to serve as a closing handle; situated at the bottom of an article in which native, internal and external notation, cites or other 'definities' are kept and Supermodel spreads are exercised. They are:
  1. Basis of Work- which presents the work entry from its point of origin.
  2. References- which establish the native Superwikia usage and discussions.
  3. Articles- all articles or other buildform which support the current article.
  4. Non-SuperWikia- any work or other references mentioned from another wikia. Not including Sister Wikis.
  5. Definitives- (Inter-Wiki)- any work or reference from a sister wiki; such as
  6. Omitted Parts- any material from a separate work used in the current article or page which was intentionally not included, usually for notes.
  7. Non-Wiki- work used in the article which is not from or derived from a wikia, wiki or orther associated article.

SuperWikia 'Tourney Games & Contests'

SuperWikia provides a full assortment of tourney-style games for its members. These games may include interactive computer contests or realtime versions of the runtime (computer) games as well. Below is a samples such games that can be played by users to build Superwikia User Knowledge and comprehensive skills:

SuperWikia 'Raleigh'

This is technically a card game which uses the SuperWikia Tourney Process and various System Artwork as its theme. Here are the guidelines:

Basic Outline

Suit Classes

  • 2- Senators
  • 2- Theatre Generals
  • 10- Assault Corps (2 of each suit plus 1 Responder and 1 Appellant)
  • 10- Pagents (numbered from 2 to 10 and 1 Launch Fleet)

Hands are played in heats and each player (of two) must get 25 cards each of exact suit and match. The Active player is the player who successively is next to play their hand during the heat.

A Betrothal is defined as any exchange between players during major suit classes.


As a rule of play,

During betrothal, the active player plays a single card not over an Assault Suit and their hand ends. They opponent plays their heat, with any card desired not over a Launch Fleet and relinquishes their hand. Once all cards have been played up unto the Launch Fleet, the active player must choose to launch an Assault against their opponent.

Assault Corps Betrothal

The active player entering the Assault Betrothal gets to select the rate at which the game is to be played. If they play a classic hand, they may retain loyalty points during the betrothal and maintain an advantageous perspective. A classic hand looks as such:

  • 2- Black Space Corps (Highest Suit)
  • 2- Reserves Corps (2nd Highest Suit)
  • 2- Air Force Corps (3rd Highest Suit)
  • 2- Naval Corps (4th Highest and usually the 1st suit played)
  • 1- Responder (D)
  • 1- Appellant

The objective of the Assault betrothal is to maintain an advantageous position by playing like suits, or conforming suits as the opposition. A non-conforming suit is different and therefore less effective than a like suit which may offset the opponent’s hand. Greater value suits should be held until a vantage point can be played, so the more probable of an advantageous hand.

In the event the active player uses all of the available suits of the betrothal, then they have 1 of three options:

  1. To Play the Responder card and wait for the opposition returns,
    1. If this option is selected, the player may capture any Whiteplate high card played by the opponent during that heat
    2. The opponent may play a Blackplate Senator which will defeat both the active player’s remaining Generals and Whiteplate Senator, but they must also capture the active player’s Blackplate Senator to win the game.
  2. To Play the Appellant card and advance one active hand (another turn) against the opponent
    1. If this option is selected, the player will become vulnerable to the opponent’s Blackplate General and Senator
  3. To Reclass a previously played suit of the opposition’s corps cards (must have both of the two in a suit)
    1. If this option is selected, then the active player becomes vulnerable to the opponent’s Whiteplate General & Senator
Nationals Betrothal

The Nationals betrothal is the suit class in which Theatre Generals meet on the playing field. Accordingly, the player with the most lower class suits is slated to win the Nationals; yet strategic hand and knowledge of the game’s rules may sway the vantage point. If the active player plays a classic hand, then loyalty points would look as:

  • 1- Blackplate Theatre General
  • 1- Whiteplate Theatre General
  • 1- Blackplate Senator
  • 1- Whiteplate Senator
Community content is available under CC-BY-SA unless otherwise noted.